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商品編號:
DOD4362
商品名稱:
Digital Tutors Getting Started With TopoGun
語系版本:
英文正式版
商品類型:
opoGun深入進階教程軟體
運行平台:
WindowsXP/Vista/7
更新日期:
2012-05-03
碟片數量:
1片
銷售價格:
200
瀏覽次數:
23238

轉載TXT文檔】  
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Digital Tutors Getting Started With TopoGun
Digital Tutors Getting Started With TopoGun 英文正式版(opoGun深入進階教程軟體)(DVD版)


內容說明:
本教程是由Digital-Tutors機構出品的TopoGun深入進階教程,時長:1小時41分,附工程源文件,教程使用軟體:TopoGun 1.06,作者:Justin Marshall,官方發佈時間:2012年2月1日。

TopoGun是一款獨立的重建面,烘焙貼圖的軟體。他的重建人人素材多邊形功能可以幫助你重新創建你3D模型的拓撲線,貼圖烘焙功能還可以將高模上的資訊烘焙成各種貼圖,並應用於你重新創建的多邊形上。

目錄:

1. Introduction and project overview
1 min. 27 sec.
Why do we need new topology?
Free
2. Why do we need new topology?
8 min. 13 sec.
Interface overview
Free
3. Interface overview
5 min. 42 sec.
Customizing the interface
4. Customizing the interface
4 min. 11 sec.
Working with files
5. Working with files
7 min.
Using the SimpleCreate tool
6. Using the SimpleCreate tool
8 min. 8 sec.
Using the SimpleEdit tool
7. Using the SimpleEdit tool
7 min. 43 sec.
Using the Draw tool
8. Using the Draw tool
8 min. 26 sec.
Using the Bridge tool
9. Using the Bridge tool
6 min. 13 sec.
Modifying geometry
10. Modifying geometry
7 min. 38 sec.
Viewing and selecting
11. Viewing and selecting
6 min. 59 sec.
Working with symmetry
12. Working with symmetry
7 min. 26 sec.
Generating maps
13. Generating maps
10 min. 4 sec.
Using a subdivision workflow
14. Using a subdivision workflow
7 min. 49 sec.
Creating secondary geometry
15. Creating secondary geometry
4 min. 17 sec.
英文說明:
Course Outline

In this TopoGun tutorial we're going to learn the basics of using TopoGun

to build custom topology for our models. These days it's common practice

to create extremely high resolution and highly detailed models in sculpting

applications like ZBrush or Mudbox. These models can give us a great idea of

what a character, set, or prop will look like but they're usually not

optimized for rigging, animation, or use in a real-time game engine. Or the

underlying topology we are using to sculpt may not be optimal for the detail

we're creating. TopoGun remedies these issues by allowing us to very

intuitively draw new geometry right on top of our existing models. This new

topology can be used as a new base mesh when sculpting, or we can use it in a

game engine along with all of the texture and normal maps that TopoGun also

creates. We'll start out the course by talking about the importance of good

topology and why TopoGun can be such a a useful tool. We'll go over the

interface and the basics of getting around the application. We'll talk about

the tools you'll be using in TopoGun to create and modify topology. We'll

cover the generation of different types of texture maps and cover a symmetrical

workflow. Once we're done with the tutorial, you'll be able to start using

TopoGun to really speed up your workflow and create more optimal topology for

your projects. We will also be jumping around a little to different

applications, to see how well TopoGun integrates, so it will be helpful if you

have some experience with Maya, ZBrush, or Mudbox.
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